ASPNetFlash Demo: Debugger
ASPNetFlash Debug Mode
Flash Object Code:
<object id='ctl00_ContentPlaceHolderBody_FlashDebugger_flash' width='150' height='150' type='application/x-shockwave-flash' data='flash/DebugMeDemo.swf' >
<param name='movie' value='flash/DebugMeDemo.swf' />
<param name='flashvars' value='aspnetflash_controlID=ctl00_ContentPlaceHolderBody_FlashDebugger&aspnetflash_controlUID=ctl00%24ContentPlaceHolderBody%24FlashDebugger&' />
<param name='quality' value='high' />
<param name='scale' value='noscale' />
<param name='allowscriptaccess' value='always' />
<param name='wmode' value='opaque' />
<param name='menu' value='false' />
</object>
Flash Xml Data Input:
_root.aspnetflash_XML
A common issue with Flash development, and with its incorporation
into websites has been that often the Flash designer and the web developer are not
the same person. Furthermore, debugging a live Flash module has always tended
to boil down to a sophisticated game of guess and check. With the release of version
2.0 comes the concept of Live Flash Debugging.
The ASPNetFlash WebControl can now be run in DebugMode,
which in a web browser presents the developer with a Remote Debugging Console. This
console contains all of your Flash movie's real-time objects and variables. Additionally,
it outputs the XHTML Object Code used to display the Flash object and any DataBound
data in XML format. This debugging console is available to you at any point
during the development process - from its infancy through live website maintenance.